# Explore the Worlds & Levels | Wobbly Blocks

Canonical page: https://wobblyblocks.com/worlds

46 worlds, in game order. Height goals are measured in meters above the platform.

The first three levels are free to play in your browser. Create a free account for levels 4–10. Season 1 provides access to levels 11 onward, with worlds opening through progression and bonus unlocks.

## 1. Foothill Steps

Height goal: 6 m.

Chunky blocks, big pad. Stack it up!

## 2. Plank Village

Height goal: 7 m.

Long planks love to see-saw — lean them on the fence posts!

## 3. Skinny City

Height goal: 9 m.

Night falls on the slimmer pad — spotlights up, meet the L and T blocks!

## 4. Breezy Bay

Height goal: 8 m.

Gusts come and go — drop while it's calm!

## 5. Ice Ice Summit

Height goal: 7 m.

An icy meltwater pool: floating ice shifts beneath your blocks. Let each landing settle!

## 6. Tiny Island

Height goal: 9 m.

A moonlit speck of sand — the pad is barely bigger than a block.

## 7. Canyon Gale

Height goal: 9 m.

Bigger gusts, one tiny perch to land on — miss it and you slide right off!

## 8. Moon Base

Height goal: 12 m.

Low gravity! Blocks fall in slow motion.

## 9. Wobbly Village

Height goal: 7 m.

The pad itself rocks back and forth!

## 10. Crown City

Height goal: 13 m.

Wind + a small pad + a HUGE goal. Legend time.

## 11. Anvil Atoll

Height goal: 7 m.

HEAVY gravity on a great iron anvil — blocks drop like hammers, and the storm never lets up!

## 12. Jelly Junction

Height goal: 8 m.

A pink jelly bath! Blocks bob and sink through thick ripples while jello molds bounce overhead.

## 13. Slippery Summit

Height goal: 8 m.

A slab of clear ice on a tilting summit. Blocks skate, then freeze solid where they stop, slick as glass on top.

## 14. Gravity Gauntlet

Height goal: 9 m.

A crushing gravity field on a narrow pad. Stray blocks float outside it until it hauls them in. Only the brave build here.

## 15. Marble Market

Height goal: 8 m.

Balls roll everywhere — catch them in trays and cradles, or lose them in the pool!

## 16. Frostspire

Height goal: 9 m.

Build up the stepped ice peak. A broad base keeps the summit steady.

## 17. Neon Rooftops

Height goal: 9.5 m.

Rooftop catch nets can bounce a falling block back in. Watch the amber warning before they retract!

## 18. Windmill Hollow

Height goal: 10 m.

The mill turns with the breeze. Wait for a lull before placing narrow blocks.

## 19. Sailwind Bay

Height goal: 10.5 m.

Ride the swell: a wide base steadies your tower as the island rocks.

## 20. Crater Camp

Height goal: 12 m.

A quiet lunar campsite. Let each slow-motion drop settle before the next.

## 21. Balloon Bazaar

Height goal: 11 m.

Feather blocks float like balloons — and the wind LOVES them. Glue them down with goo!

## 22. Riverbend

Height goal: 14.5 m.

Build above the river, mill and waterfall. Keep your foundation broad.

## 23. Granite Giants

Height goal: 15 m.

Stone giants watch your climb. Wait out the gusts before reaching higher.

## 24. Skyline Sprint

Height goal: 15.5 m.

Climb the crowded skyline. Tall pieces save blocks, but need a steady base.

## 25. Cozy Hamlet

Height goal: 17 m.

A rocking village perch: balance each overhang with the next block.

## 26. Palm Atoll

Height goal: 17.5 m.

Heavy landings on a sunlit atoll. Set a broad foundation before stacking high.

## 27. Dusty Gulch

Height goal: 18 m.

Span the gulch with a wide base, then build a balanced desert tower.

## 28. Meadow Gate

Height goal: 18.5 m.

Beyond the meadow gate, gusts catch tall pieces. Build low and wide first.

## 29. Echo Peaks

Height goal: 20 m.

Frozen peaks echo every landing. Let slippery blocks settle into place.

## 30. Tower Town

Height goal: 20.5 m.

The town sways beneath you. Counterbalance your tower as the pad rocks.

## 31. Rover's Rest

Height goal: 21 m.

The rover rests below. Give floating blocks time to land in low gravity.

## 32. Chimney Row

Height goal: 16 m.

Rings only click on a free post — read the queue, then stack the chimneys!

## 33. Avalanche Alley

Height goal: 15 m.

Frozen AND heavy: iron slams, jelly bounces, marbles roll. Catch everything!

## 34. Lantern Lane

Height goal: 15 m.

A moonless climb: lantern blocks light the way, glass slides, rubber bounces, magnets catch.

## 35. Stormglass Station

Height goal: 18 m.

Build inside the brass square. Glass wind guards catch slips, but the front gate stays open. Anchor your tower before the next gust.

## 36. Tidal Toyworks

Height goal: 17 m.

The workshop rides the waves! Purple goo drags at the deck while toy launchers pepper your tower.

## 37. Circular Hill

Height goal: 17 m.

Mushrooms sprout on settled blocks and grow into rounded obstacles. Stack quickly before the caps crowd your landing!

## 38. Circuit Breaker

Height goal: 18 m.

Keep clear of the live wires! Contact shocks your block and races through touching neighbors. Lightning sometimes hits the stack with a spreading shockwave.

## 39. Deception Pass

Height goal: 19 m.

Blowing snow coats this mountain pass in black ice. Blocks freeze to their neighbors and the platform after a short rest. Build low and wide before the crosswind reverses.

## 40. The Endless Spire

Height goal: 50 m.

The great climb — 50m of calm skies and all the blocks you can stack!

## 41. The Whispering Spire

Height goal: 100 m.

100 meters! A soft breeze climbs with you — feel it sway…

## 42. The Gale Spire

Height goal: 200 m.

The impossible climb: 200m above the tallwoods, into a wind that never sleeps, under thunderheads that crackle.

## 43. The Frozen Spire

Height goal: 75 m.

75m of ice. Every block wants to skate off — pin the tower with iron.

## 44. The Lunar Spire

Height goal: 150 m.

150m in silence, through a swarm of sharp little aliens that bump whatever they meet.

## 45. The Wobbling Spire

Height goal: 120 m.

120m on a pad that never stops rocking. Sticky goo is your best friend.

## 46. The Inferno Spire

Height goal: 90 m.

The last climb: 90m over a lake of fire. Build inside the pale safe square. The corner hearth burns, heat shields fold up outside the edges, and the imps keep things lively.

## Related pages

- [Wobbly Blocks — Play the Physics Stacking Game](https://wobblyblocks.com/)
- [Explore the Worlds & Levels | Wobbly Blocks](https://wobblyblocks.com/worlds)
- [How to Play Wobbly Blocks | Controls & Stacking Tips](https://wobblyblocks.com/how-to-play)
- [Block Guide | Shapes & Materials in Wobbly Blocks](https://wobblyblocks.com/blocks)
